When a force capable of raiding that content enters the zone, it'll start the timer, whether they complete the instance or not. I have full control over that timer, and I plan on integrating it into a player command to check the time. I really havent put any thought into expansions yet, but if in the future, the population supports expanding - that wont be a problem, the content is readily available.more so in fact than the older clients and content.Ĭurrently instance spawning / reset is on a fixed timer, like it was on live WoW. This statement alone will entice me to check this out, I hope you get some help but it sounds like a great WOW pvp experience. By making MC and the other raid zones instanced there really was no epic fights for zone control against good/evil. One of the major things that WOW failed to realize was the need for competition. And the server info you need to get logged in. Doing some final testing, and getting the website put up (required for account creation and such), with info on the client, the patches you need (which should all be obtainable from fileplanet). I'll have the server up tonight at latest. No more scurrying into a PvE instance to escape PVP! Things like UBRS, BRD, Molten Core, Strat.They are still instanced, but everyone on the server shares the same instance. I just finished up, and tested the code that elminates instanced PvE. I'll keep the VZTZ server running as long as there's players on it - but there hasn't been any players on it for days.lol With the population, there really isn't even room for 2 servers, much less 3. Image and DevNoob are doing a great job with Red69, and the Red99 release will kind of culminate the pvp servers. I just feel like there's plenty of EQEmu PvP servers in this space. It's not uncommon for a good private server to reach 1k population, whether or not this one will be good remains to be seen. I could try to get a few ppl in on it and ill advertise on some other forums Not every mmo is for everyone, so I wont argue your preferences - to each his own.Įdit: By the way, this client supports the honor system, as well as the diminising returns system. Right now I've got everything crossteam turned on. I've already solved the cross team communication, I've created variables that controll the following: Pretty much everything you do in an MMO is pointless, especially in an emu. I'd play FFXI before I ever play WoW again. I even tried to get the devs to respond to a long ass thread I made trying to get support for an alternate "hardcore" PvP server. I could write a novel about the things I hated about the WoW PvP system. The reason I'm still playing classic EQ here is because of these problems. Instanced pve content (and later, instanced everything) = fail
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