Joined: Mon 1:52 am Location: Buenos Aires, Argentina. You know since that model is mostly going to be standing it is okay if you make the shading in the fur aiming down (like if it were lit from the top). For the fur I would have used something like this: Those foots look like from 1998.īesides that, great work. This is removed in the HD models version. Also I would desaturate it a little bit.ĥ- Finally his foot could use some more detail in the toes. Update N1: I added the eyelashes and eyebrows alpha textures and new hair mesh to the model and I added a new diffuse of G-man head, with some normal map changes. Media in category 'Half-Life 2 textures' The following 200 files are in this category, out of 280 total. These are textures from the inside of Gmans suitcase in Half Life 1. Usually a rabbit would have a pronounced belly.Ĥ- The jean yarn should be straight, right now it looks diagonal. Notice in the reference they almost touch each other at the bottom and they´re more conic.ģ- The wrinkles in his t-shirt make it look like he´s a beefy man with prominent pectorals. Also his mug should be more thin.Ģ- His ears are too tall and thin. Notice how (in the references) his eyes are parallel regarding their inner line. So here's what I ended up Stormy: There are a couple of things that bug me of your model:ġ- The forehead, where both eyebrows would met (if they existed) is too wide. Source is sub-par at transparency shading. I used a heavily edited soup can lid :) Also moved the '100g' decal off to the side so the bag seal. I didn't want to use any alpha planes because they are more trouble than their worth when they need to be used as plentifully as they would here, plus it's for a L4D2 map which would be dark and requires the models to read and light well. This mod replaces the vanilla ration texture (wpackage) with textures from Half-Life Alyx, as well as some custom textures for the bag seal made by myself. In the end it was a matter of finding the right material for the fur. After using that layout, without the alpha planes to define the tufts of hair on his cheeks and head, the fur came out looking very plain. I tried to strike an average between the two designs. Here's two of the main reference photos:īut after a few failed attempts at recreating that design (it's a really boring design and doesn't translate well to 3d) I found this fan made kingdom hearts character: Nice weapon man, what do you mean "first real attempt"? It took me years to make my first pistol.Īlso with the rabbit model I was trying to get a realistic look, since the animatronics exist in real life, but are stylized in design.
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